Backwards into the future

This morning’s Observer column.

It’s not often that a newspaper column can resolve a dispute that has troubled the finest minds of an abstruse academic discipline, but hey, what else is the New Review for? The field is cosmology, and the dispute concerns the issue of whether there exist parallel universes that together include “everything that physically exists: the entirety of space and time, all forms of matter, energy and momentum, and the physical laws and constants that govern them.”

Today we can reveal that at least one such parallel universe exists. It is usually found in Finland, but last week alighted on the ExCel Centre in London, where it was visited by several observers known to this columnist. It is called the Nokiaverse (though some call it Nokia World) and it is populated by people who believe that it is possible to go backwards into the future…

Internet Explorer pulls Lazarus stunt

The Financial Times Techblog has a useful post pondering the significance of the Beta version of IE9. Its conclusion is that Microsoft has finally begun to innovate in the browser field again — which is good news for everyone (and will, in due course, lead to a re-evaluation of ‘the-Web-is-dead’ meme). Developments singled out by the FT include the new browser’s ability to tap into the graphics capabilities of contemporary PCs, smarter use of screen real-estate and the way it harnesses the capabilities of HTML5.

Now, all I need is a PC to try it on…

Customer ‘service’

For a start, most companies have a split personality when it comes to customers. On the one hand, C.E.O.s routinely describe service as essential to success, and they are well aware that, thanks to the Internet, bad service can now inflict far more damage than before; the old maxim was that someone who had a bad experience in your store would tell ten people, but these days it’s more like thousands or even, as in Carroll’s case, millions. On the other hand, customer service is a classic example of what businessmen call a “cost center”—a division that piles up expenses without bringing in revenue—and most companies see it as tangential to their core business, something they have to do rather than something they want to do.

James Surowiecki in the New Yorker.

Retiring (but not withdrawing) gracefully

My friend and Wolfson colleague Malcolm Burrows is retiring from his position as Head of the Department of Zoology in Cambridge, and his colleagues put on a whole day of talks to mark the occasion. Even the Vice Chancellor showed up — to explain how, shortly after her arrival in Cambridge, Malcolm had managed to persuade her to do something she hadn’t wanted to do “without ever raising his voice”. (The visit that resulted from that conversation, incidentally, led to an endowed Chair in his Department.) At the end of her speech, she unveiled the portrait by Tom Wood (who did the National Portrait Gallery’s portrait of David Hockney) which has been commissioned to honour him.

Malcolm is one of the cleverest, nicest and sanest people I know. Unlike many high-profile academics, he doesn’t do histrionics. Yet during his tenure, the Cambridge department became the best Zoology department in the country, and one of the best in the world. Unusually for such a large, high-octane outfit it also seems remarkably friendly. Certainly there was a lovely, affectionate tone to the day’s proceedings.

Malcolm’s speciality is neurophysiology — more specifically the neuronal mechanisms by which a nervous system generates and controls natural movements (top right in the portrait). His chosen animals are insects, including some (locusts) that you wouldn’t want to meet on a dark night (bottom right in the portrait). One of his colleagues captured his character neatly when he said that he combined a childlike delight in insects with a very grown-up style of administration. During his tenure, for example, the University’s central authority (the General Board) agreed to write off a huge ancient debt which had for decades “squatted like a huge black toad” on the Department’s back. And, believe me, the General Board didn’t get where it is today by writing off departmental ‘debts’.

It was a really nice occasion which reminded one firstly, of how important people are, even in prestigious institutions, and secondly, what a difference good leadership makes. Most of all, it was reassuring to know that, tomorrow, Malcolm will be back in his lab. He may be technically ‘retired’, but most people wouldn’t guess that.

Before I left, I asked him to pose with his portrait. Here’s the result.

Computers and children’s brains: good news and bad news

There’s an interesting article in the (open access) journal Neuron which summarises a lot of research on the cognitive and neurophysiological impact of computers on kids. The abstract is here. Christopher Mims has done a useful summary of the main points:

* Video game consoles are going to make your kids stupider in the following way: owning one will significantly reduce reading and writing skills — “more than one-half of a standard deviation in the case of writing,” says the paper. (source) This is not just a correlation: it has been established (in at least this one study) causatively.

* “Action” video games can produce better surgeons (source) and pilots (source). They also enhance top-down control of attention, allow players to choose among different options more rapidly (source), increase short-term visual memory (source) and increase flexibility in task-switching. NASA has even considered using them to treat attentional problems in children.

* Television is a model for what we can expect from games designed both for entertainment and education. Multiples studies have shown that Sesame Street increases language and numerical ability in children, while Teletubbies actually decreases language ability in very young children. Likewise, the “Baby Einstein” products were also shown to make children less capable. After controlling for other factors, amount of television exposure as a young child does not generally correlate (in either direction) with later abilities – unless it’s trading off with other critical activities (like opportunities to absorb language through normal socialization).

* Many educational games have no positive effect on learning when used in an education context, but a handful have been proven to work – especially in the area of mathematical education.