Social networking and chronic narcissism

Nice rant by Philip Dawdy.

This whole Web 2.0, social networking, virtual community business is essentially a pornography of the self—a projected, fictionalized self that is then worshipped by the slightly less-perfect self. Human existence has been this way to a degree once we became the leisure society (am I dabbling in Veblen here? I think so.), but with the Web 2.0 we are so much more willing to spread our selves and our self-infatuations around. If you don’t believe me, cruise through MySpace—a house of mirrors if there ever was one—where we are all rock stars, hotties, vampires and gangstas with flava.

This state of affairs cannot be especially healthy for our souls, our psychology and, hell, our brains because none of it is real. But it sure is a successful approach to getting us to spend more time on the computer (oh, how I miss being able to write on a computer pre-Net, you have no idea). That’s not good either. Because the way the Net is now with all of its “communities” and communes of information there are simply too many stimuli. And, I’ve seen so many instances of such stimuli winding people up in ways that result in human wreckage.

The computer, some of you may recall, was supposed to free us. We were supposed to have so many automated tasks and so on that we’d be done with work by 3 p.m. and off to the social club. Things haven’t worked out this way at all. Not only do we do more work for more hours than we used to before the computer age, but even when we are not working per se, we have become slaves to our fictional selves on Web 2.0. I worry about people younger than me who have no idea what human communication and hanging out were like before the PCs and Macs turned into these hyper-communication tools. The Net has become our social club. In Seattle, any popular coffeehouse is filled with people who just sit at tables on their laptops and communicate with other fictional selves on the Net instead of doing the least bit of the communication and interaction—positive or negative—with people sitting five feet away. All those people, all that weird isolation. Zombies.

The nightmare after Christmas

I know one is not supposed to start the year on a gloomy note, but Quentin has a really sombre post about the implications of the DRM measures built into Vista.

Peter Gutman’s A Cost Analysis of Windows Vista Content Protection should be required reading for anybody in the technology business. It’s an analysis of the way Microsoft’s devotion to ‘content protection’ is crippling the PC of the future.

It should also give pause to those thinking of building a media-centre around Microsoft technologies in the New Year, or of upgrading their PC to one based on Vista.

The good news is that you may be able to play Hollywood movies in high-definition on your Vista machine (as opposed to, say, on a dedicated DVD player). The bad news is that almost everything else about the PC platform will be made worse as a result…

Quentin quotes Peter Gutman’s illustration of what this could mean in practice:

Consider a medical IT worker who’s using a medical imaging PC while listening to audio/video played back by the computer (the CDROM drives installed in workplace PCs inevitably spend most of their working lives playing music or MP3 CDs to drown out workplace noise). If there’s any premium content present in there, the image will be subtly altered by Vista’s content protection, potentially creating exactly the life-threatening situation that the medical industry has worked so hard to avoid. The scary thing is that there’s no easy way around this – Vista will silently modify displayed content…

The strange thing is that most of this DRM lunacy seems to have been created at the behest of the recording and movie industries. Microsoft is bigger than all of those companies combined. It could have said — as someone (it’s not clear who from Quentin’s post) commented:

While it’s convenient to paint an industry that sues 12-year-old kids and 80-year-old grandmothers as the scapegoat, no-one’s holding a gun to Microsoft’s head to force them do this. The content industry is desperate to get its content onto PCs, and it would have quite easy for Microsoft to say “Here’s what we’ll do with Vista, take it or leave it. We won’t seriously cripple our own and our business partners’ products just to suit your fancy”. In other words they could make it clear to Hollywood who’s the tail and who’s the dog.

Before Vista, I thought that anyone who willingly used a Microsoft operating system was merely foolish; from now on, I think they will have to be regarded as certifiable.

Dead trees: dead media?

Thanks to Bill Thompson for this:

Smash Hits closed down this year. It was probably past saving but still sad. Is there room for a pop magazine to launch in 2007? Let’s do a little roleplay.

Publisher: Hey kids! Here’s a new magazine.
Kids: What’s a magazine?
Publisher: Well, it’s like a book…
Kids: Oh piss off.
Publisher: No wait! It’s in full colour, and you can read it on the bus on the way to school…
Kids: We read our text messages on the way to school.
Publisher: Okay – well we’ve mocked up a magazine to show you. Take a look at THIS!
Kids: Where are the videos?
Publisher: What?
Kids: Where’s the button to press play on the videos?
Publisher: Well, no, you see these are just photographs…
Kids: We’ve already downloaded all these photographs from the internet. How do we use this to talk to each other?
Publisher: Well, there’s a letters page…
Kids: How do we know when our friends are reading the same magazine?
Publisher: Well, you don’t…
Kids: Hang on, this still says that Ray might win X Factor…
Publisher: Well, you see we had to write this last week because it takes a long time to print onto paper…
Kids: But shouldn’t that have changed to say Leona by now?
Publisher: You can’t change it – it’s printed on paper!
Kids: So it doesn’t update?
Publisher: Well, no, but… Well anyway. How much would you pay for this magazine, do you think?
Kids: Pay? You have got to be ****ing joking.

Powerpoint Karaoke

Here’s a nice new game for tired executives — Powerpoint Karaoke. It’s simple: you stand up. They cue up a random presentation. You ad-lib it.

And — a neat twist invented by yours truly: as you do it, a ‘friend’ videos your performance and uploads it to YouTube.

Caution: do not try this at work.

Looking back, looking forward

This morning’s Observer column

This year was also the one in which old-media companies came out of denial about what they had hitherto regarded as an oxymoron, ‘user-generated content’ – text, audio, imagery and video created and published by mere amateurs. (Think of blogging, Flickr and YouTube.) Having awoken from their slumbers, the Time-Warners of the world reasoned thus: how can we exploit this garbage? After all, there’s a serious financial opportunity here.

If you’re an old-media outfit, creating ‘content’ is an expensive business: you have to hire producers, directors, studios, actors, writers and a host of other low-life types, pay them good money up front and wait until they produce the goods. Only then can you start to make money from it. But the explosion of user-generated content suggests that there are millions of schmucks out there who are willing to do all this for free! So the question for the old-media world was: ‘how do we cash in on this racket?’

Second life: cod statistics

Clay Shirky has written a terrific piece on media naivete about the Second Life phenomenon. Sample:

The prize bit of PReporting so far, though, has to be Elizabeth Corcoran’s piece for Forbes called A Walk on the Virtual Side, where she claimed that Second Life had recently passed “a million unique customers.”

This is three lies in four words. There isn’t one million of anything human inhabiting Second Life. There is no one-to-one correlation between Residents and users. And whatever Residents does measure, it has nothing to do with paying customers. The number of paid accounts is in the tens of thousands, not the millions (and remember, if you’re playing along at home, there can be more than one account per person. Kits, cats, sacks, and wives, how many logged into St. Ides?)

Despite the credulity of the Fourth Estate (Classic Edition), there are enough questions being asked in the weblogs covering Second Life that the usefulness is going to drain out of the ‘Resident™ doesn’t mean resident’ trick over the next few months. We’re going to see three things happen as a result.

The first thing that’s going to happen, or rather not happen, is that the regular press isn’t going go back over this story looking for real figures. As much as they’ve written about the virtual economy and the next net, the press hasn’t really covered Second Life as business story or tech story so much as a trend story. The sine qua non of trend stories is that a trend is fast-growing. The Residents figure was never really part of the story, it just provided permission to write about about how crazy it is that all the kids these days are getting avatars. By the time any given writer was pitching that story to their editors, any skepticism about the basic proposition had already been smothered…

I wonder if Linden Labs (proprietors of Second Life) regard me as a ‘resident’ of their virtual land. I signed up for an account a while back (mainly because serious people like Bill Thompson and Charlie Nesson seemed to think it was interesting). But after signing up I examined the kinds of avatars available and rather lost the will to second live (as it were). I have my hands full living my first life; to add a second seems like a step too far.

Shirky’s piece is good on Second Life, but even better on the deficiencies of journalism.

The weakest link

From Technology Review

A few seconds of undersea quaking was all it took to cause massive telecommunications disruptions throughout tech-savvy Asia, where Internet services have been snapped or slowed, phone lines disabled and financial transactions crippled.

Analysts said the service disruption–caused by the rupture of two undersea data transmission cables in Tuesday’s earthquake in Taiwan–highlights how crucial the cable and Internet infrastructure has become to the modern world.

A decade ago, telephones and faxes were essential to businesses and governments. Now, telephone lines often take second place, piggybacking on networks set up for Internet or mobile communication.

”Governments now recognize these industries as fundamental infrastructure, equal to electricity, water, sewage, roads,” said Markus Buchhorn, an information technology expert at Australian National University. ”So if you do have a major breakdown, people will move heaven and earth to fix it.”

Telecom companies scrambled to reroute connections after the break in the undersea cables. A Taiwanese officials said nearly all of Asia’s Internet service and 80 percent of its phone service was to be restored by noon (0400 GMT) Thursday.

In Hong Kong, a government statement said Thursday it would take at least five days to partially repair the damage to two undersea cables. A Hong Kong telecommunications official said all seven major cables serving the Chinese territory were affected, some severely.

In the meantime, telecommunications remained slow–and in some areas nonexistent–in Taiwan, Hong Kong, Japan, China, Singapore and South Korea.In Seoul, banks reported a slowdown in foreign exchange trading. Hong Kong’s Internet data capacity was reduced by 50 percent.

Meanwhile, some customers in China completely lost Internet access. Singapore, Malaysia, Japan and the Philippines reported slowdowns or access difficulties, mainly to foreign Web sites, including search engines and some e-mail programs. Thailand reported a disruption in international phone service.”

I haven’t experienced anything like this before,” said Francis Lun, general manager at Fulbright Securities, one of many Hong Kong financial firms that were forced to conduct business by telephone on Wednesday.

”We’ve become too dependent on these optic fibers–a few of them get damaged, and everything collapses. Many lost the opportunity to make fast money.”

The Wii workout

Well, well. The little Nintendo machine is having some strange side-effects — for example this experiment in which a chap is going to do 30 minutes’ Wiing a day and report the impact on his physique.

OK, so I was thinking one day after I played a good 1/2 hour of Wii Sports that I was getting a pretty heavy duty cardio workout. I decided to try out an experiment, where I would do everything I normally did, eat everything I normally ate and see if anything changes after playing 30 minutes of Wii Sports everyday for 6 weeks. If I miss a day, I’ll make a note of it and that weeks report…

Of course, he could go for a swim or a brisk walk every day!