Terabyte hard drives are here

From CNET News

Last year, Hitachi Global Storage Technologies predicted hard-drive companies would announce 1 terabyte drives by the end of 2006. Hitachi was only off by a few days.

The company said on Thursday that it will come out with a 3.5-inch-diameter 1 terabyte drive for desktops in the first quarter, then follow up in the second quarter with 3.5-inch terabyte drives for digital video recorders, bundled with software called Audio-Visual Storage Manager for easier retrieval of data, and corporate storage systems.

The Deskstar 7K1000 will cost $399 when it comes out. That comes to about 40 cents a gigabyte. Hitachi will also come out with a similar 750GB drive. Rival Seagate Technology will come out with a 1 terabyte drive in the first half of 2007. The two companies, along with others, will tout their new drives at the upcoming Consumer Electronics Show in Las Vegas, and will show off hybrid hard drives, as well.

A terabyte is a trillion bytes, or a million megabytes, or 1,000 gigabytes, as measured by the hard-drive industry. (There are actually two conventions for calculating megabytes, but this is how the drive industry counts it.) As a reference, the print collection in the Library of Congress comes to about 10 terabytes of information, according to the How Much Information study from U.C. Berkeley. The report also found that 400,000 terabytes of e-mail get produced per year. About 50,000 trees would be necessary to create enough paper to hold a terabyte of information, according to the report.

shortText.com

shortText is a neat, simple idea. Suppose you want to post something quickly to the Web with a URL that you can distribute. Go to shorttext.com, type in the box and link to an image or video (if desired) and hit the ‘Create URL’ button. Bingo!

There’s also a shortText plug-in for FireFox which enables you to do the same by highlighting some text and right-clicking on it.

Metcalfe’s Law updated

From Chris Anderson

Metcalfe’s Law says that value of a networks grows with the square of the number of nodes. Today’s Web, which is as much about contributing as consuming — two-way links, as opposed to the old one-way networks of broadcast and traditional media — allows the same to apply to people. Connecting minds allows our collective intelligence to grow with each person who joins the global conversation. This information propagation process, which was once found in just a few cultures of shared knowledge, such as academic science, is now seen online in everything from hobbies to history. The result, I think, will be the fastest increase in human knowledge in history…

The weakest link

From Technology Review

A few seconds of undersea quaking was all it took to cause massive telecommunications disruptions throughout tech-savvy Asia, where Internet services have been snapped or slowed, phone lines disabled and financial transactions crippled.

Analysts said the service disruption–caused by the rupture of two undersea data transmission cables in Tuesday’s earthquake in Taiwan–highlights how crucial the cable and Internet infrastructure has become to the modern world.

A decade ago, telephones and faxes were essential to businesses and governments. Now, telephone lines often take second place, piggybacking on networks set up for Internet or mobile communication.

”Governments now recognize these industries as fundamental infrastructure, equal to electricity, water, sewage, roads,” said Markus Buchhorn, an information technology expert at Australian National University. ”So if you do have a major breakdown, people will move heaven and earth to fix it.”

Telecom companies scrambled to reroute connections after the break in the undersea cables. A Taiwanese officials said nearly all of Asia’s Internet service and 80 percent of its phone service was to be restored by noon (0400 GMT) Thursday.

In Hong Kong, a government statement said Thursday it would take at least five days to partially repair the damage to two undersea cables. A Hong Kong telecommunications official said all seven major cables serving the Chinese territory were affected, some severely.

In the meantime, telecommunications remained slow–and in some areas nonexistent–in Taiwan, Hong Kong, Japan, China, Singapore and South Korea.In Seoul, banks reported a slowdown in foreign exchange trading. Hong Kong’s Internet data capacity was reduced by 50 percent.

Meanwhile, some customers in China completely lost Internet access. Singapore, Malaysia, Japan and the Philippines reported slowdowns or access difficulties, mainly to foreign Web sites, including search engines and some e-mail programs. Thailand reported a disruption in international phone service.”

I haven’t experienced anything like this before,” said Francis Lun, general manager at Fulbright Securities, one of many Hong Kong financial firms that were forced to conduct business by telephone on Wednesday.

”We’ve become too dependent on these optic fibers–a few of them get damaged, and everything collapses. Many lost the opportunity to make fast money.”

Secrets of the Wii

From today’s New York Times

The controllers communicate with the Wii console, a $250 box no larger than a child’s lunchbox, with the wireless technology known as Bluetooth. It is the means commonly used to link cellphones with their wireless headsets. The Wii remote also uses infrared, the same technology that links television sets with their remote controllers, to track where the controller is pointed.

In this case, a sort of crude camera — an image sensor — in the forward tip of the remote (the primary controller) detects tiny light-emitting diodes in a “sensor bar” that must be set on or very near a television plugged into the Wii. This system helps players use the remote to point accurately at specific things on the screen, like the virtual buttons to begin or end a game, or aim a weapon in a game.

Actions like pressing the buttons on screen or firing a weapon are conveyed between Bluetooth chips in the remote and in the console. The remote also contains a rumble pack, a component that vibrates to varying intensities based on information the console draws from the game’s programming and then passes to the controller.

But the controller’s most-talked-about feature is the capacity to track its own relative motion. This enables players to do things like steer a car by twisting the remote in the air or moving a game character by tilting the remote down or up.“

This represents a fabulous example of the consumerization of MEMS,” the tiny devices known as micro-electro-mechanical systems, said Benedetto Vigna, general manager of the MEMS unit at STMicroelectronics, a leading maker of the accelerometers embedded in the controllers. (Nintendo itself declined to talk about the controllers’ inner workings.)

He said the motion sensors, using the technology that activates vehicle air bags, can accurately sense three axes of acceleration: up and down, left to right, and forward and backward.

This is mostly achieved within the MEMS, micron-size machines that depend on submicroscopic structures carved into the silicon. For example, one structure moves like a tiny diving board, stimulated by the actions of the game players.

The structures are enveloped in an electrical field, Mr. Vigna said. When the MEMS elements are moved, the electrical field changes and the MEMS chip is sensitive enough to detect the changes. These accelerometers are so sensitive, Mr. Vigna said, because electrons — those subatomic particles that whirl around the nucleus of atoms like a video game in the making — can sense the subtle atomic-level movement of the silicon structures.

What’s amazing about the Will controller, is the elegance with which all this complicated stuff has been implemented and packaged. No wonder people are queueing up to buy it.

The bubble reputation

This morning’s Observer column — on the eBay ‘reputation’ system…

It has become the linchpin of the eBay phenomenon. But as the importance of having a good reputation has increased, so has the temptation to manipulate the system. Fraudsters have been fooling the rating system by conducting transactions with friends or even themselves, using alternate user names to give themselves high satisfaction ratings – and luring unsuspecting customers to buy from them.

It’s difficult to know how widespread this scam is, and eBay is fanatically tight-lipped about it. Policing the billions of transactions that take place every year in its online auctions is a Sisyphian task. And reputation-faking rings have been difficult to spot, especially since there are lots of close-knit groups on eBay (for example, porcelain collectors) who trade intensively – and innocently – with one another…

Waste not, want not

Bill Thompson has been doing some calculations

According to research carried out by office equipment supplier Canon, based on figures from the National Energy Foundation and Infosource, more than six million PCs will be left on over Christmas, consuming nearly forty million kilowatt hours of electricity.

Together with the printers and other hardware they will waste enough electricity to microwave 268 million mince pies, pumping 19,000 unnecessary tonnes of carbon dioxide into the atmosphere, at a cost of around £8.6m…

He goes on to finger some unexpected power-wasting culprits:

As well as the computers in our homes and offices, it is also important to think about the energy we are using – and the carbon we are producing – by creating and maintaining a presence online.

The virtual server that hosts my weblog is on all the time, even when nobody is viewing my pages, and although its energy use is negligible, multiply that by 55 million or more blogs or 100 million MySpace profiles and you get some significant numbers.

It gets even worse with avatars. At the moment Linden Labs, who host the popular Second Life virtual world, has around 4,000 servers. Although they have two million signed up users, at any one time only around 15,000 people are logged on.

Blogger and technology writer Nicholas Carr did some rough calculations, based on the power consumption of each server being 200 watts and the power consumption of the logged-on user’s own PC being 120 watts, and reckons that each avatar uses 1,752 kilowatt hours of electricity – or about the same amount as an average person living in Brazil.

This works out at 1.17 tons of carbon dioxide per year, per avatar, or the same as driving a large car 2,300 miles.

Well, that’s decided it. No avatar for me, then!

And of course, all of this adds to the case for doing networking the Ndiyo way

So much for Moore’s Law

From Chris Anderson

Pixar Quiz

I recently had coffee with a friend at Pixar and he mentioned a surprising stat, which I’ll phrase here in the form of a quiz:

Q: On 1995 computer hardware, the average frame of Toy Story took two hours to render. A decade later on 2005 hardware, how long did it take the average frame of Cars to render?

A: 30 minutes
B: 1 hour
C: 2 hours
D: 15 hours

(Hint: designer ambitions always expand to fill the computational space available.)

Left hand down a bit

From today’s New York Times

“I’m used to being in companies where I am in a rowboat and I stick an oar in the water to change direction,” said Mr. Berkowitz, who ran the Ask Jeeves search engine until Microsoft hired him away in April to run its online services unit. “Now I’m in a cruise ship and I have to call down, ‘Hello, engine room!’ ” he adds with an echo in his voice. “Sometimes the connections to the engine room aren’t there.”